Hi,
I would like to be able to load and unload environments without switching scenes which I do now by loading the whole world as a prefab. But if I use occlusion culling I don’t know how to attach that data to world instead of the scene.
Is there a way to make this work with occlusion culling too? If so, how?
Or is the occlusion culling data always tied to the scene itself?
Thanks,
Brett
For now it seems that there’s no way to separate occlusion data from the scene file. Even additive scene loading doesn’t play well with occlusion, so being able to embed occlusion data into a prefab is probably a ways away.
occlusion is stored as part of the scene, no way to get around that without dublicating scenes and generating new data. (doing this even with autoupdate isn’t hard with prefabs actually)