U3 Point lights and shadows

Hi,

in my game I have quite some tunnels, platforms, etc. Within those tunnels etc I would like to put some point and/or spotlights. Unfortunately, I cannot get my platforms cast any shadows on other elements of the level.

Whenever I try to set a shadow type on my point/spotlights, I get the message that only directional lights can have shadows in forward rendering.

So my question: How can I get my stupid shadows going?

Best regards and have fun…

gosh… as soon as I posted the message, I found the deferred lighting in the player settings… stupid thing…

but that thing comes at a hefty cost… gosh

It has an overhead. But the overhead pays out in form of being able to push many many more dynamic lights with shadows because it scales far better as it thinks in “screen pixels” not in “objects, rendered object surface size, texture size” as forward rendering

On systems that can’t take deferred rendering, you commonly also cant afford more than 2-3 dynamic lights with shadows and even less if we talk about point lights (which by the always were troublesome to setup correctly to not have the bias rings from hell in forward rendering (ie Unity 2.x))