I like the new material browser for many things but it would be nice to have the old way it worked as an option.
You cannot any longer click the material on an object to see it located in the project folder but it opens the material selection dialog, so you cannot actually open the material for either editing or dragging onto another object. Unless I’m missing something, seems I was using this type of activity while using the betas but can’t get it to work now.
Text searching is more work than having Unity find the material in the project folder by clicking.
Hi Don,
The (double-click on a map to open photoshop) function is now broken as far as I can see. It was working just fine in b3, but now that b4 has arrived, I think someone broke it. It’ll be back, I’m sure. It’s a major selling point for Unity, and they won’t want to lose it.
The functionality is not broken, it has just changed. Now clicking on the texture or slot opens up the Object Selector… clicking on the little target button next to the slot (or the “Select” button in the texture slot) shows the asset in the Project View. Double-clicking on the target button opens the asset up in Photoshop etc.
Ahh, I see. Whoever writes your docs is going to want a raise I think. ![]()
Btw, is there an upper limit to the amount that the Object’s Scale In Lightmap setting can increase the resolution of an object’s 2nd UV density?
I ask because I’m finding it impossible to increase the resolution of some of my objects to match that of the others. They are roughly the same size, and I was hoping to fine-tune the Resolution at the higher levels to get nice, crisp shadows where I want them.
As suggested by someone else in the other thread you’ve probably hit the limit for for the size the UVs can fit into a single texture. You’ll have to break up the UVs more if you need higher resolution. Although in all the tests we’ve done internally this has never been a real issue. Something about your 2 day long lightmap bakes makes me think you might have your settings set way too high. The city scene that was shown on the Unity 3 release page ( http://vimeo.com/9999214 ) takes under an hour to bake on a mid-range PC here in the office.
aNTeNNa trEE:
“clicking on the little target button next to the slot (or the “Select” button in the texture slot) shows the asset in the Project View”
Wow, thanks!
“clicking on the little target button next to the slot”
Do you mean in the texture properties in the Inspector
(the Open button?) or somewhere around the material section of the object properties in the Inspector?
…

Cool, thanks!
Is it possible to make that a config option? I need the double-click-opens-in-editor a ton more often than the object selector, especially for scripts.
I’d prefer it the other way around, the one it was before. Others might prefer it this way around. Making it configurable would satisfy both camps.