U3 terrain grass sprites question ?

does anyone know if the grass sprites are being fixed to not rotate around the bottom left corner ?

and also to have a Y-offset fix (like the U3 trees do) so they dont hover above the ground on slopes ?

one more…

can you use arbitrary materials/shaders on the detail objects… and not just “vertex lit” objects.?

This was fixed already.

Not as it is now. Do you really need it?

If you place in your project shaders with the same names as the built-in detail shaders, they should be picked up by the terrain engine. This functionality is not officially supported though, so YMMV.

cool thanks for the reply Robert, thats some good info.

our grass still rotates weird in most recent unity version. I guess you mean its fixed for 3.0 ?

it would be nice if it didn’t hover above the floor, as our camera is often right down at floor level, and it looks silly when half of the grass isn’t attached to the floor.
I suppose a fudge-fix may be possible in the shader, if we swap them out as you suggest.

thanks

The grass should be rotating around it’s center since beta 1, afair. How is it weird for you? The grass is influenced by wind, so if you’re in the edit mode in the editor, the wind properties are not passed and you might see some not-so-natural squashing, which should go away as soon as you hit play.

And about the offset - it’s too late to be adding new features (even small ones) for 3.0, but make sure to use the bug reporter to file small feature requests like these, so they’re not forgotten for smaller releases. And in the meantime - offsetting the grass in your custom vertex shader should give you what you need :slight_smile:

awesome, thanks :slight_smile:
we’ll be swapping to 3.0 once it is officially released.