So I’m using Raycast Collider for a few Objects.
Starting in Unity 3 Beta 5, it’s telling me that RaycastCollider is obsolete, to use Wheel or Box Collider.
I’m having a few troubles with this one. Boxes, Wheels, and Rays are different shapes. I would also assume that Rays are significantly cheaper than Boxes (1 Line as opposed to 6 sides to check).
I plan on continuing to use them, as they seem to work well for my purposes, but I’m curious why they are being removed, and also wanting to know if the API is going to be removed at all in the future.