U3B6 RenderTexture

I have tried everything I can think of and the render texture still is very dark. How do I get that camera and render texture to ignore lighting? If I can’t do that then how can I setup a light specifically just for that object? I have tried to setup the layers and culling mask, although I want it to render everything, I just don’t want it to be effected by the lighting. I have attached it to a plane, rotated the plane to face the player camera, and assigned the texture just fine.

Even the camera preview looks right, but the thing is horribly dark in the player.

See attached, the one with the preview is in the Editor, the one with the dark is the player.

372318--12896--$renderliveplayer_323.png
372318--12897--$renderpreviewineditor_625.png

Found a way to do it with a cube, just not correctly with a plane, plus it doesn’t matter how I setup my lights in layers, the rendered to texture picks up all lights, even with culling mask is set different for the objects, I don’t think a culling mask can be set for the rendered texture to only do what lights I want, so they start to stack and make things become increasingly brighter, is this how it is supposed to work?