Using U3b7 I am unable to get a network game going.
Things first fall down with a call to:
Debug.Log("ip: " + Network.player.ipAddress.ToString())
Nothing is output at all.
Then it looks like UdpClient.Receive() fails as well.
byte[] recData = client.Receive(ref receivePoint);
Silently fails.
Anyone having issues with networking on U3b7?