U3beta : Skinned mesh problem

when I import a fbx in iphone1.7, no problem.

But with Unity3, my Skinned mesh disappear, but up my polycount…

Help me please

Problem with toon shader refresh too, after restart the program… (I must reimport my generated cubemap for fix this bug)

When does the skinned mesh disappear? Is it on import or when the game runs?

Can you give any more detail about the toon shader problem? I’m not too sure what it could be from your brief description.

When I import my fbx, I don’t have error, and in inspector is Ok. On the Stats windows, the value of verts and tris is up, but my character is invisible.

I put a shader with Cull off, because I thinked that normal is reverse… always invisble???

I try on iPhone 1.7, my character is good.

For Toon shader it’s just the cubemap : I must reimport because when I change Graphic emulation of MbX Lite to OpenGles2 (because the graphic emulation change always to MBX Lite, after restart the project), my cubemap is broken, or is not refresh on scene vue .

I make my models and animations on PC (Maya, MotionBuilder)

After the export of animation, from MotionBuilder I transfer my character to my Mac.

On, Unity 3 beta, My character is invisible (Skinned mesh) but the objects that are attached to the bones appear.

I have the problem in Unity 3 beta only, but on Unity iPhone 1.7, I have no problem.

I need help :cry:

The good news on Unity 3 : When I import other fbx (plants, and other objects) the Vertex gains is enormous compared to unity iphone 1.7

I think you may have found a bug here. Please can you report this (menu: Help > Report A Problem).

Ok, I found 1 part of bug :

When you import your fbx with scale factor != 1, the bug appear (invisible mesh).

But when you import with scale 1, some bug appear (no preview of skinnedmesh, and more)

for not having this problem : before moving your project from 1.7 to 3,

(In Unity 1.7)put your scale factor of 1 and scale your character in the scene.

And enjoy