[ U3beta6 ] - Texture Importer

Hi ,

just a little question regarding texture import.

it seem that each time I drag drop texture in project , texture get automatically set to

Texture Type >> Texture and Max size 1024 / compressed,
and that I get an automatic scale up to nearest of power of two ( that what is set when I change to Advanced in the Texture importer dialog )

Well my question is if there is a way to set a “general setup at import” , no matter what i am doing each new texture I import get the same behavior and I don’t see where I can set that until I don’t actually import at least 1 texture.

when dealing with dozen of individual sprite it start to become not funny ,
So before to make myself a kind of “batch convert textures to what settings I want” i just would like to know if I didn’t miss something on that subject

thanks !

In 2.6.1 there’s an option in preferences not to compress on import. Would the beta have something similar hidden in preferences too?

well , not to compress and not to get teh nearest power of 2 also XD…

I mean a global settings will be nice , if actually there isn’t :slight_smile:

edit >>

ok well using this script ( thanks to martin ) and couple correction if you use U3beta6 , you’re at least get a way to setup things as you want

http://www.unifycommunity.com/wiki/index.php?title=IPhoneTextureImportSettings

but still a native global setting could be cool :wink:

+1 - I have this all the time, when I import textures in batches. I know these 20 are all normal maps, and these 30 are all GUI elements. Would be a massive time-saver if I could change the defaults.