it seem that each time I drag drop texture in project , texture get automatically set to
Texture Type >> Texture and Max size 1024 / compressed,
and that I get an automatic scale up to nearest of power of two ( that what is set when I change to Advanced in the Texture importer dialog )
Well my question is if there is a way to set a “general setup at import” , no matter what i am doing each new texture I import get the same behavior and I don’t see where I can set that until I don’t actually import at least 1 texture.
when dealing with dozen of individual sprite it start to become not funny ,
So before to make myself a kind of “batch convert textures to what settings I want” i just would like to know if I didn’t miss something on that subject
+1 - I have this all the time, when I import textures in batches. I know these 20 are all normal maps, and these 30 are all GUI elements. Would be a massive time-saver if I could change the defaults.