I am trying to use U3DXT to connect to an arduino with a BLE chip. However, in your sample scene all you can do is advertise and monitor. I want to connect to a peripheral. To do this in XCode I would need to call:
- (void)connectPeripheral:(CBPeripheral *)peripheral
Which is declared in CBCentralManager.h of the CoreBluetooth.h framework.
Can I access this from U3DXT.iOS.Native.CoreBluetooth? If so how? Is there documentation on all of the functions that can be called from U3DXT.iOS.Native.CoreBluetooth?