U3DXT ibeacon bluetooth support

I recently purchased the U3DXT core bundle for iOS. I am trying get proximity to a bluetooth beacon (ibeacon) using core location and JS. Is there a tutorial or list of requirements I could follow. I have loaded the included example (iBeaconTest) and changed the proximity UUID to the ID of my beacon. I can tell the beacon is broadcasting thanks to the handy tool ScanBeacon from Radius Networks, but I can’t seem to see it in unity ( either in the editor or on the device). Any help you can provide would be greatly appreciated. Thank you.

Hi, you will need two iBeacon-capable devices. The simple case would be to use two iOS devices running the iBeaconTest example, with one device advertising and the second monitoring. Unity does not support native plugins from within the Editor or Simulator. So, you would need devices to run it.

I do alot of beacon stuff, this is my plugin, very very powerful: