[U3DXT] ImagePicker memory warning

I have got some issue with core ImagePicker in U3DXT plugin.
MemoryWarning - When i use ImagePicker several times, i’ve got memory warning, next game crashes…
How to delete image from ram memory?

Help me please!

If you are using GUIXT.ShowImagePicker() and the MediaPicked event, the image returned is an UIImage, which you can convert to a Texture2D. However, you will need to manage Texture2D memory in Unity. When you are done using it, you should call Texture2D.Destroy(texture2d) to free it.