U3DXT + Jenkins

I added U3DXT plugin and it builds fine on Xcode 5. However when I build it using Jenkins, I am getting the following errors:

Undefined symbols for architecture armv7:
[exec] “_UP_setDebugOn”, referenced from:
[exec] RegisterMonoModules() in RegisterMonoModules.o
[exec] “_UP_newObject”, referenced from:
[exec] RegisterMonoModules() in RegisterMonoModules.o
[exec] “_UP_getClassHierarchy”, referenced from:
[exec] RegisterMonoModules() in RegisterMonoModules.o
[exec] “_UP_UTType_UTTypeEqual”, referenced from:
[exec] RegisterMonoModules() in RegisterMonoModules.o
[exec] “_UP_UTType_UTTypeCreatePreferredIdentifierForTag”, referenced from:
[exec] RegisterMonoModules() in RegisterMonoModules.o

Thanks!

Hi, we are not familiar with Jenkins. However, the error looks like it’s not linking the .a library files. The Xcode project generated by Unity includes those files because our editor script adds them automatically. For Jenkins, you might have to include them yourself. They are in Assets/U3DXT/Editor/lib/.