U3DXT Maps, draw elements on top

I had a quick question when using maps from U3DXT. I can get the maps working perfectly, however, I was wondering if it was possible to draw unity objects over the top. Specifically I would like to draw my menu over the top of the map. I have not been able to get it working.

Hi, from the scripting side, there is no way to draw Unity objects on top of native views because the Unity view expects to be the root/first child. You can however, do this natively, but the whole Unity view will be on top (not just some of it). You can see this thread for more info: http://forum.unity3d.com/threads/191971-Unity-AppController-subclassing.