Since we moved to 4.1, we are getting serious slow lightmaps baking time.
Scenes that used to take 5 or 10 minutes to build, now take almost 45 minutes to bake. I didn’t not change anything in my scenes, except now for an unknown reason Unity bake 2 maps per atlas : on with a lot for fluo colors (that is called “Scale”), and one which looks like the previous maps (called “Color”).
Any idea on how to decrease the baking time ? Or select only Colors maps ?
Hm, while i’m not lightmapping guy it seems you switched to Directional Lightmaps (Color + Scale). To get back to “only Color” probably means selecting “Single Lightmaps” mode in Lightmapping->Bake.
Also, if you are in ios mode - we switched to “best” compression for lightmaps - and while i dont remember exact version when - it will add some time, yes