Has anyone else noticed that the buildsize increased in Unity 5?
For us in Verdun each platform is 3.1gb instead of 2.4gb.
Any ideas how/why?
Has anyone else noticed that the buildsize increased in Unity 5?
For us in Verdun each platform is 3.1gb instead of 2.4gb.
Any ideas how/why?
I also asked the same question, but no answers.
Hi @MikeHergaarden ! Are you using any lightmapping features? We currently copy too much lightmapping data into the output directory when generating the player data. This could account for the increase in the build size you are seeing. That problem is already tracked in fogbugz and we are working on it.