U6 selection and framing are broken

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summary: frame englobes gizmos on first f, second f does something else, a big mess of trying to cram too many functions instead of using key modifiers

selection sometimes ignores objects

also mega lag on first floater appearing on terrain edit, tons of hiccups overall despite the editor being faster when that stabilizes, but that’s nothing compared to how buggy selection has become, not usable so I figured that “preview” is the new name given for beta.

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Agreed! I’m encountering significant issues with the object selection feature, especially when working with terrains. The selection tool appears to be completely malfunctioning, frequently ignoring most objects. This is particularly frustrating and hampers any workflow.