I am pretty sure Unity 6 has several issues with its burst processing but unfortunately I can not recreate them in any reliable manner.
Todays are these 2 TransientArtifactProvider errors popping up in the console after compiling:
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.024 seconds
TransientArtifactProvider::IsTransientArtifact call is not allowed when transient artifacts are getting updated
TransientArtifactProvider::GetArtifactID call is not allowed when transient artifacts are getting updated