Manta is an entry for the Unity Awards for 2008. It’s intended to be a simple arcade shooter. It should gain a bit it terms of functionality (the enemy “AI” code isn’t plugged in yet) and a lot of content before the final build.
Anyway, I hope you enjoy it and please be brutal with your comments!
Inconsequence – project homepage (for now)
Inconsequence – direct link to current beta
About the “Team”
I (Tonio Loewald) am responsible for the game design, all the current 3d content, the art direction such as it is, some of the sound effects, and all the 2d graphics (including particles, etc.) All the 3d content was created using Cheetah 3D and Silo 2, all the 2d stuff was done with Photoshop (and very occasionally Illustrator). The game development, obviously, was done using Unity Pro.
Levan Iordanishvili composed all the music, provided a lot of feedback and testing, and a lot of the sound effects.
Ian McPhee and Vincent Esche were going to contribute graphics but none have made it into the project yet. Some of Ian’s work should make it into the final (October 1) version.
We started this project pretty much from scratch – pencil sketches and a couple of ideas (Time Pilot 84 + Xevious in 3d) at the end of August. We’re reusing some code written over the preceding two months as a result of rewriting Project Weasel’s space combat engine, so arguably the project started before that.
Lessons Learned
It’s better to build up from gameplay than from graphics. It’s easy to be seduced by gorgeous 3d content which turns out not to be useful or actively counter-productive when trying to make a game fun. To quote Faulker – you must kill all your darlings, so it helps to start with as few as possible, especially if they’re expensive to produce. Project Weasel had assets before it had gameplay and we’ve wasted a year trying not to throw them out. This game started out with cubes and spheres and was immediately addictive.
Or to put it more bluntly: it’s the gameplay stupid.
Physics is your friend, but it’s your extremely fickle friend with bipolar disorder. You need to tweak tweak tweak your values to get the feel you want, and not just plug in values you think will work and leave the fine-tuning for later.
GTD works. I started using Things – a really nice GTD app – to manage my to do list for this project, and I’ll be damned if it doesn’t work. I haven’t read the cult literature, but the basic idea of capturing to-dos as soon as you think of them, sorting and prioritizing them ASAP, and then doing the stuff on top of the pile is very powerful. The list of items I’ve knocked off in the last month is frankly quite astounding… and I’m working full time and helping care for twin babies at the same time. Pity about sleep.
I have a feeling this section will expand as we go through the final crunch period and try to smooth out all the rough edges.
Finally, I’ve added some screenshots from the September 25 release.



