That is really fun. I was just going play one level to check out the controls, but I kept clicking “next level” to play more. I agree that it needs a UI update and some polish in some areas visually, but the game is already VERY fun to play.
very nice style, very intuitive controls and gameplay.
i really like that you’re not penalized for dying. this has both the effect of making it accessible for new players, and also provides the safety net for more experienced players to try crazy new jumps, so it’s perfect for having big levels with lots of secret areas and such.
in this regard, something for the wishlist: have a way to cancel a jump. a couple of times when the camera zoomed out i realized i wasn’t gonna make it from where i was trying to jump, but too late…
i imagine sound and music should play a central part too. think how important these aspects were to katamary and locoroco, both games in the same vein as yours.
i’m curious though, how are you thinking to implement controls on the iphone?
Thanks a lot man I’d be honored! 8)
These kind of comments really gives us energy to keep working hard, I appreciate it a lot !
Thanks Jessy
Yes we’ve been working on the sound for some time now,
We recorded original music for the levels.
I play the drums , Noam plays guitar+midi guitar and we’ve got a friend mixing it all into something and working on the SFX .
You can actually cancel a jump although it is not explained ,
There are actually 2 keys - Space and Ctrl
Space if for jumping and
Ctrl is for throwing stuff and for triggering stuff that you are holding in the more advanced levels .
now here is the cancel jump part : while you are holding the spacebar to jump you press ctrl .
I just don’t know how to explain that in the game…
Accelerometer = up\down left\right
Left side of the screen = Jump
Right side of the screen = Throw stuff \ Trigger
It might be too hard to play like that…
I really want to test it on an iPhone to see if it’s playable this way and whether the iPhone is strong enough to run the game…
wow very fun inviting gameplay. one suggestion i would have is to really push a singular art style - in the same vein as what Joaquin mentioned with the sound of katamari loco - something very distinctive that people would notice easily. those have great gameplay but i think what made them breakout hits was the original personality of the look sound.
anyway my 2 cents. very well done - a best gameplay contender for sure ; )
I love the whimsical, physics based gameplay, and a lack of a life meter - and not being heavily penalized for perishing - makes this game much more fun.
A jump cancel would be nice (Possibly the arrow key controlled transition between left and right swing would just have a “no swing” area between them), and I also ran into a bug on the first level with ropes where about 70% of the times I started the level the branch I started on wasn’t springy - leaving me with no alternative but suicide.
Other than that, polish up the graphics, add some more fun physics mobility options, and you will have a winner!
LOVE it, fun to play ,
just a suggestion , how about adding some facial expressions while doing the rolls and jumps, kind of emotionally attaches you to the character.