My entry to the Unity Awards 2008:
EDIT 3: Fixed &quo in title
EDIT 2: Changed subject to “UA 2008: Traces of Illumination - Multiplayer ‘Beta’ Started”
EDIT 1: Name change:
JC’s Unity Multiplayer TRaceON
Experience the Unexpected!
is now:
Traces of Illumination
Experience the Unexpected!
(see postings on page 4 )!
Based on an almost ancient game idea (say “Snake” ), TRaceON is strongly focussed on the multiplayer and commUnity experience. There will be 12 levels, with a progression towards more team-play and bigger game groups (“game group” is a group of up to 20 people playing together, split up to 4 teams of up to 5 players).
While the last level seems to be the end of the game… well, I have to say that there are also 12 vehicles planned, and I guess it’s probably trivial to guess what you need to do to get the next vehicle…
The business model is “subscription based”, with a single-player evaluation version that includes persistent high scores for players who have registered with the Website.
Level Overview
Level 01-03: Each player must have been “the winner” one time. These levels can be played competetively – but as long as one player in a game group has not “won”, the whole game group won’t get to the next level (so it’s obvious what many people will do ).
Level 04-06: Time Limited team-collection levels: One player of each team must “get something” within the maximum time for that level; there’s no more competition because if one team fails, all teams fail – but there’s also no explicit cooperation
Level 07-09: Survival Levels - all players must make it to the end (this is basically the “opposite” of 01-03: there, you must be the last one standing, here, you must make sure everyone plays 'til the time is up), while in 04-06 you had to fear that time runs out before you made it, in 07-09, you’re looking forward to time “running out” (because that’s when you win), there’s explicit “inner team cooperation” in level 09
Level 10: Team-Level-Support-Level: Each Team must support the other teams, each player of each team must “pick up something”; basically, the teams must support the other teams for all to get to the next level
Level 11: Individual-Level-Support-Level: In this level, each player can and should support each other player, teams are irrelevant - you are now one big group of 20 players trying to achieve a common goal. Time is the only “opponent” (if you wish to think in such terms): The time is so short that only well-organized cooperative play of all players will let your game group see the last level (welcome to the nightmare of balancing ) …
Level 12: Not to be spoken about except among those who have been there!
Current Status
The first three levels are finished, and I’ve “pretty-much” completed the “evaluation version” (which is just single player, plus Website integration - the evaluation version only has three levels by design). It’s already online and I’ve given it version number 0.999 because the tutorial is still missing
So, the main work that’s left to be done is 9 more levels (4th level currently in progress), and 10 more vehicles. And of course a lot of polishing to make it shine bright
Project Website
See www.ramtiga.com for development Blog, game demos and participation in the beta-test.
Beta-Test
Everyone’s invited … the thing is: Some of the more advanced levels need a full game group of 20 players to even be played, and the server is designed to be able to take “as many players as the machine can take”, so I’d also love to do some serious load-testing for which I have a special beta-client feature (“AI-play lets you play as many players as you have machines … or processing power on your machine to run multiple games at the same time ;-)”). Currenty, I have 15 registered users on my site - I need a lot more, and it’ll be a lot more fun
History
Oh well - it all started when I got Unity mid of December last year. See my first demo. That’s about 9 months ago… The last major milestone was in May: Announcement of JC’s Unity Multiplayer TRaceON V0.88 … and for those interested in numbers: when I add it all up (game design, sound design, implementation, play-testing, building the accompanying Website and so on and so on), I’m almost 88 person days into this project (86.2 to be exact
).
Sunny regards,
Jashan