Here is a very basic beta of Tumbledrop, the game I’m making for the UA2008 competition. It’s just one level, and has some bugs at this stage. The goal is to get the pink star down on to the island without dropping it in the sea. I’m working on improving the graphics and fixing the gameplay input.
Thanks everyone, I’m glad you’re having fun with the game. I’ll work hard on getting the full game together.
Wow, very clever! My girlfriend and I had fun figuring out how you did it. I’ll keep that technique in place in the full game though, as its quite fun to play that way.
I can’t get it in less than 3 moves for the life of me
edit: same strategy, a little more luck and better timing = 2 I’m guessing since it ended up looking like that screenshot, that it was the same strategy.
This is a lot of fun, and the visual style is really great. I look forward to playing additional levels.
One addition I’d like to see is a “par” system where you’re told what a good number of moves is for each level. I thought I was doing well with four moves, until I saw here that people had got it down to two (I’m still working on that one; my best is sticking stubbornly at three).
edit: it occurred to me that this game would be a perfect fit for the iPhone
For future versions internet play could be fun as well. Split screen environment, count down from five and first to finish on a level scores a point. The higher the level, the higher the point scored.
can’t wait to see more levels already played first one many many times over. nice looking graphincs, got me wondering how you make such nice 2d/toon shading for this. love the animations and stuff, reminds me of the new flash game Tower Something or Other. this is real fun! defiantly a UA winner.