Hey all
EDIT: Choma made it to the finals, thanks to all beta testers! Below is an updated OS X final build with the working tutorial level.
download here:
Mac OS X final entry : Filesharing.com - Send & Share Large Files Online - Up to 1GB Free Filehosting
Windows (please note, this is a bit buggy): Choma
Thanks!
22/09/09 Updated Choma to spawn correctly in Tropiala.
02/10/09 Added Windows Beta.
06/10/09 Added Mac final submission.
04/11/09 Added updated final build.
My name is Jack Shiels. My brother, Sam, and I are entering this years UA with our game, āChomaā. We have been making games for a few years now, so the fruit of our work is getting better as we progress. This is by far our best attempt at a full game yet.
I know people here arenāt too keen on having a game āsoldā to them, but the best description of this game can be seen in our entry form:
"āChomaā is a brand new 3D platformer from Knife Media. Combining puzzle and action into one, it provides a unique visual and gameplay experience that aims to appeal to the casual and hardcore markets equally, without loss of quality for either side.
Choma is centered around your very own customizable āChomaā, a small blob-like creature with an insatiable craving for berries. Once your Choma eats enough he gains the ability to change shape and acquire new skills for puzzle solving fun. Users will be able to clothe their Choma in unlockable items found throughout the game, donning hilarious accessories and even facial hair.
Choma uses a friendly art style, filled to the brim with crazy creatures and beautiful landscapes. Every background is littered with layers of artwork made entirely by Knife Media. This isnāt to say that 3D is nonexistent, however. Choma manages to include interactive 3D objects into the scene, further enhancing the unique art style.
Choma is a one of a kind game, perfect for kids or adults looking for some affordable fun action!"
Put simply, Choma is a fun puzzle platformer. We really want to appeal to the eyes as much to the brain in this game, as looks are very important in an industry built upon the quality of graphics.
The āselling pointā of this game is that the player changes shape to navigate puzzles. We hope to use this in a way that makes it challenging to the player, rather than a gimmick.
Here are a few screenshots of what we have accomplished so far. Bear in mind we are constantly improving it as we go along. We hope to have three full levels available for the final entry, but expect two for the beta on the 21st.
As ever, please do leave feedback so we can work at making this better. Iāll be updating this post as we progress, so look out for the beta later this month!
Thanks,
Jack