UA 2009: Physis - Beta Download

Hi everyone, here is the beta version of Physis, my entry to Unity Awards 2009. As of now, I can only offer a Windows version because sadly I don’t have a Mac to test out the release. If any Mac users can help me with that, I would appreciate it.

Please give me feedback after you try the demo. I’m open to all kinds of criticism. I hope you all like it, thanks in advance for all the comments.

(You can use direction keys or WASD to control the ball, and mouse wheel or numpad + - keys to change the camera zoom level)

Windows Standalone
http://astarot.theforbidden.info/Sarper/PhysisBeta.zip

Web Player:
http://astarot.theforbidden.info/Sarper/physisweb.html

Hey I’ll build a mac version if you want. I can host it too if need be :> I only say this because I want to try it :stuck_out_tongue:

very nice and professional looking game. a bit hard for me to play mainly the part of the first level where i have to go from those platforms that are spread far apart from each other. I wish u had a timer for it as well. i think it would make the player want to complete the level faster if they have to do it base off a time limit or some kind of timer. I give u a 4.5 out of a 5 cause it looks and play really good i think.
O yea Mortiis y not just make a web player version. I think mac can play those.

I will put up a webplayer version later today for Mac users to try it (When I get back home).

showoff, Thank you for the kind words and your private message. And thanks for the 4.5, I hope you will give me a 5 in the final release which will include more levels, sound fx&music, timer and other gameplay features :smile:.

LeFishy, thanks for you interest!, I hope you will be able to try it later today via web player.

(Question: Do I have to send an e-mail to Unity Tech about this beta build too? Because in the rules it says, send an e-mail OR share it with the forum.)

Here is the web player everyone;

http://astarot.theforbidden.info/Sarper/physisweb.html

Very nice. Reminds me a lot of Marble Blast Ultra. :smile:

Very nice. And yes, it reminds me of Marble Blast, too (I was a beta tester for that one, old times :slight_smile: ).

I would want mouse control, because keyboard just isn’t smooth enough. Also, either let me change the camera (CameraOrbit) or have it follow the ball instead of always looking from the same direction.

The physics, gameplay and graphics are both very nice. Couldn’t check sound, it’s 6:30 over here and girlfriend is still sleeping. :slight_smile:

Real nice! Great work!

Noticed that the game was a little “jerky” though - via the webplayer - not very smooth.

Thanks for all the kind words and trying the beta you guys, I really appreciate it.

I never thought about adding mouse control, not a bad idea, I will consider it but I’m not sure if it would make it to the final version of Unity Awards.

It’s planned, please use the zoom for now, if some level geometry gets between the camera and the ball.

The soundfx and music is not in yet so you haven’t missed anything :slight_smile:

Yep, that’s possibly because I built the web player in the best possible quality. I will try my best to improve the performance, but the game is already nicely optimized so lowering the quality for the next web player would be an option.

But, the game is planned as a standalone so it won’t affect the final product.

Very nice job!
You definitely pulled off the feeling of vastness.
Im looking forward to playing the rest. Do you plan sale the final version? If so you’ve got my dollar.

I played the web on a mac and I ran into two glitches.
I got stuck in the middle of the first finned barrel twice. I was able to reproduce it by holding forward from the speed pad and hitting the barrel center.
The second is more of a suggestion. The kick ass little loop isn’t very smooth and I sort of fall off to the side. I really just want to haul ass through it. It’s fun.

I don’t mean to pick but I always appreciate this sort of feed back with my beta.
Hope it helps.

I like the clouds that are near the start, very subtle. Also, I like that you can push the barrels and pillars onto the launch platforms, this brought me an unreasonable amount of satisfaction.

Very Nice Mortiis!

:slight_smile: :smile:

Damn it’s nice. really like the render : )
It’s pretty hard ! The jumping platforms keep throwing me in the sky XD

Looks very nice, but it was too much for my mini mac with the Intel graphics card :frowning:

I got like 5-10fps … detail settings would be nice, but I understand that this isn’t the kind of machine that is supposed to be running games.

Good luck with the entry! It really does look beautiful.

My Mac Mini also got a pretty hefty beating running this game. Will try it on my Windows computer later.

Looking great!

EDIT: Just tried it on my PC, looks very good! Pretty professional graphics IMO.

Wow! Very awesome. I really enjoyed it. Quick question: Are those clouds floating around particle systems? Because they looked very good.

Hello again,

Thank you so much for all the great comments, you are really encouraging me to push forward and give me a great deal of motivation for this project.

About the textures and the models (ball, traps, platforms, dynamic objects etc.) they are all made by Thomas “sama.van” Varoux. He did a lot for this project so he deserves all the good comments about those.

Yes a final version is planned, we need a lot of media to release a commercial version though. More levels, more themes, different gameplay modes etc. I just don’t want to release an 15 -same- levels of boring gameplay and ask for people to pay for it. It needs a lot of work and more polish until it’s ready to be sold. But thank you, it’s nice to know I got your dollar by then :smile:

Yes I got that a couple of times in my play test, I guess I have to create a simpler collision mesh to prevent that bug. Thanks.

I’ll try to work on that, the problem is, when I add more speed, Unity’s collision engine sometimes doesn’t calculate the collision in time, so the ball passes through the loop.

No, no, I really appreciate all the suggestions, and your post has nothing offensive, no bad feelings at all. Thank you.

I’m not sure if you meant this but you can actually push all the objects to the jump pads and turbo pads, they all act like the ball. I’m glad you liked this feature.

You are right but I don’t plan to release it as a web player. And the standalone version is going to include quality options. I optimized the quality settings and I was able to play it very smoothly on a 5 year old windows based pc (Radeon 9600pro, AMD 3000+, 512DDR ram etc.) without any visible quality loss but shadows.

Thanks, I’m glad you liked them. They are just one sided simple planes, exported from Blender, and I added the cloud material as an additive particle. The plane has a script which makes it face the camera every frame.

Thanks once more for all the posts, I really appreciate all the time you spend for trying my project.

The camera angle is a little awkward for figuring out where you’re going at this point. It’d be nice to have a higher camera, if possible, as objects tend to hide behind other objects with the current setup.

Other than that, pretty nice! Definitely great art assets in this one.