Hello again,
Thank you so much for all the great comments, you are really encouraging me to push forward and give me a great deal of motivation for this project.
About the textures and the models (ball, traps, platforms, dynamic objects etc.) they are all made by Thomas “sama.van” Varoux. He did a lot for this project so he deserves all the good comments about those.
Yes a final version is planned, we need a lot of media to release a commercial version though. More levels, more themes, different gameplay modes etc. I just don’t want to release an 15 -same- levels of boring gameplay and ask for people to pay for it. It needs a lot of work and more polish until it’s ready to be sold. But thank you, it’s nice to know I got your dollar by then 
Yes I got that a couple of times in my play test, I guess I have to create a simpler collision mesh to prevent that bug. Thanks.
I’ll try to work on that, the problem is, when I add more speed, Unity’s collision engine sometimes doesn’t calculate the collision in time, so the ball passes through the loop.
No, no, I really appreciate all the suggestions, and your post has nothing offensive, no bad feelings at all. Thank you.
I’m not sure if you meant this but you can actually push all the objects to the jump pads and turbo pads, they all act like the ball. I’m glad you liked this feature.
You are right but I don’t plan to release it as a web player. And the standalone version is going to include quality options. I optimized the quality settings and I was able to play it very smoothly on a 5 year old windows based pc (Radeon 9600pro, AMD 3000+, 512DDR ram etc.) without any visible quality loss but shadows.
Thanks, I’m glad you liked them. They are just one sided simple planes, exported from Blender, and I added the cloud material as an additive particle. The plane has a script which makes it face the camera every frame.
Thanks once more for all the posts, I really appreciate all the time you spend for trying my project.