My apologies if I stray from a pro format/decorum.
I may be Mars Explorer’s #1 fan. This game has gotten me through two major surgery recoveries and I have every intention of continuing to satiate my obsession for intensely competitive aerial combat and lively chat on robur’s dynamic game. There is no tedious, cloying game lore to wade through such as being a Shimatz smuggler from Gartokg or dealing with anything but directly joining a game and playing. Upon clicking the “Join Game” button, immediate action often ensues. Skill and mental toughness are the prized commodities and one never need go stagnant as the game and it’s fiercely motivated group of top players always demand more. The several camera views of our vehicles flow much more smoothly than even a popular X-Box type dogfighting game called Battlefield II. Now, with an impressive arsenal of anti-n00b features added and visually stunning new maps, we of Mars Explorer are better poised than ever for even more thrilling, friendly dogfights!
Enter the bugs. Unfortunately and despite the creator’s valiant efforts, bug problems continue to interfere with syncing player’s tagging lasers and in some cases, player’s ability to even SEE EACH OTHER"S VEHICLES MOVE! Although we have tons of fun, these bugs visit every single server, every single day regardless of player connection speed or host computer quality.
We players have our limited workarounds but tight vehicle/laser tag syncing would improve an almost un-improvable game.
Although I know nothing about packets and interpolation thingys, I have played Mars Explorer almost every single day for over a year and know the bugs well enough that I can guarantee to reproduce the ones related to in-game vehicle/laser syncing at minimum. I hereby volunteer my time, screenshots of my system specs, connection speed specs, IP address, email and even Skype username, if needed for realtime voice chat and I invite any and all Unity representatives and/or multiplayer experts willing to accompany robur and I on a trip to Mars Explorer for some entomology.
supercheese - Hello buddy!
Mem Dixy ,
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There is plenty to do while waiting for players to join. Flight on this game is superb with approximately 9 incredible camera views. I often hide my game from public view so as to not have my flying experience/trance disturbed!
You can also practice laser tag against between 1-10 robot vehicles that come out of the gate swinging for the fences. Believe me, they will keep any player very busy and tune up your skills.
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It can take up to 15 minutes to get a server rockin’ with players.
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Trees and water represent a recent, colossal leap in textures and in logical levels, taking us players from “just” Mars to the tropics and outer space. We will soon be playing on more user-made maps, piloting more user-made vehicles and exploring/exploiting existing maps from other Unity games while most other games will sit perfectly still as if chained to a stump, maybe adding a usernamed BPV to their points-for-gear store.
Socapex_2K,
Though one radically new and un-Mars-like map has been added, the look of the classic maps has not changed as much as the vehicle physics which have radically changed the EXPERIENCE of gaming on Mars Explorer for the better. We now have even more camera views, adjusters for driving speed, traction, flight speed, flight agility and gravity to name only a few. Performance has steadily been increased and useful features are added constantly due to the admin’s willingness to listen to player input.
robur,
*Here is my boldest suggestion ever, Sir: Although you are almost always ahead of my thinking, please consider re-naming your wonderful game to something like “Maps Explorer” with Mars as a sub-category?
*After reading here about your bug woes, I solemnly hold my hat in my hand and apologize for my pestering. 
*At only 19 years, you are the Tiger Woods of game creation!