UART web build support

I’m playing around with the UART (Unity Augmented Reaility Toolkit) and it really works great in the Unity project on my machine (I have Unity Pro). But when I build/ export for Web Player it doesn’t seem to work at all…

The created files are a HTML + UnityFile and when I choose the “publish local” option I also get a Javascipt next to it. But running the HTML in a browser, both locally on my PC and putting the files on a webserver, only results in a website with a white box.

I guess there are some security issues with access to the webcam or something in the browser. Are there any fixes/ solution/ tutorials for this? I have seen an working online version somewhere, it was a game which could be controlled with a printed marker, so it should be possible.

Thank you very much in advance if you can help. Frank

Native code can not be used in the webplayer at all, no way around it.

Webcam access in the browser is only possible through using flash for example and process the stuff there, passing only the relevant extracted information over the sendmessage bridge (its very limited in how much data and calls you can do)

Hi Frankieo,

We are trying to pass to unity web player a flash webcam stream. We ll publish a post about this as soon as we can
It’s working well but we have some issue with uart.

Do you have a nice titorial about uart.