UBER is finalist for Unity2015 awards in new AssetStore cathegory.
If you think UBER deserve your vote, please vote for it
Built on the top of Unity Standard Shader - UBER takes its principles - âstandard lighting and core featuresâ, but this is only the beginning.
You might sometimes think - what if Standard Shader could render:
- Diffuse Scattering (aka Peach Fuzz)
- Advanced Parallax techniques (with Z-Write to intersect objects and solve shadows !)
- Tessellation variants
- Refraction with chromatic aberration
- Some decent translucency model
- Dynamic water (flowing down the world slope) & rain
- Dynamic snow (covering top surfaces)
- Glitter (to bring configurable sparkles on the snow for example, not limited to)
- Triplanar, preferably good looking and cheap one
- Vertex color control (2 layers mode, water, snow, other params)
- Some better control over emisiveness
- Still has well sorted out and clean interface with presets functionality
New in UBER 1.02:
- Dissolve (cutoff) with edge emission
- âMagma modeâ for emissive water
- Global weather controller
New in UBER 1.03:
- 2 sided variants
- improved translucency/transmission - NdotL factor introduced
- reduced wobbling in tessellation displacement
- tessellation displacement amount can be controlled via vertex color channel
- docs with info on how to enable GGX specularity model (w/o 3rd party addons like Alloy)
- fixed issue with DX9 with dynamic snow
- fixed issue with additive lights (forward) and water
Yes, you probably though about it already. So - UBER is what youâve been ever dreaming about ;). Above features are varinats w/o âholesâ. So, for example - tessellation, 2 layers, triplanar selective with refraction, snow, water flowing on rainy day + some translucency - yes, youâre welcome⌠Just select right shader subtype (tessellation, triplanar, 2 layers, refraction) and enable features (snow, water, translucency, glitter).
Asset Store link to the product:
But one web player is worth thousand words:
http://www.stobierski.pl/unity/UBER.html
Current standalone builds available
PC x64:
http://www.stobierski.pl/unity/UBER_showcase.zip
PC x32:
http://www.stobierski.pl/unity/UBER_showcase_32.zip
Mac:
http://www.stobierski.pl/unity/UBER_showcase.app.zip
Linux:
http://www.stobierski.pl/unity/UBER_showcase_Linux.zip
Initial v1.0 price is as low as $50. Maybe not that cheap, but results are not cheap either and the price seems to be very reasonable comparing to other massive shader packages on the AssetStore ;). I might adjust it later, will see. Anyway - for users of my current packages (RSP, RTP, VG) Iâll probably introduce some upgrade path if possible (at last for RSP users which I promised to).
Iâm going to showcase it on Unite Europe this week - so if youâre participant - take a look at our booth 15A June 24th in Amsterdam !
Shaders (with only a basic set of features used like POM, water) have been crash-tested with this package:
And results are more than cool (look at the thread header image).
A bunch of shots from my showcase:
Snakpeak at upcoming UBER 1.02 - dynamic weather controller (very simple to use - just steer fall intensity, temperature, wind for dry effects with 3 sliders + 1 slider for timescale control).
Here is temperature set to -20C and snow falling which causes automatic surface coverage:
(when temperature increases snow melts then remaining water evaprates)
ATB, Tom