Fascinating to hear how ML is being used in AAA.
How are you using ML in your games?
I will give you this one, this is a genuinely decent post for once
Im not using ML in my project as of yet but have some cool ideas on how to leverage it at edit time for stuff like object placement and map generation.
I also think ML could be leveraged to make some amazing testing tools within the editor, as in not just stuff like unit tests but actual intelligent tests like having an agent test a level and make recommendations on how to optimise its flow in terms of level design.
BUT I have so little time as it is so unlikely I ever will get round to that!