Running into compile issues within UCB for iOS only. My android builds are working but no love on the iOS builds.
Error:
227: [Unity] Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs(412,27): error CS0103: The name `PlayGamesClientFactory’ does not exist in the current context
Code for google play services plugin:
public void Authenticate(Action<bool, string> callback, bool silent)
{
// make a platform-specific Play Games client
if (mClient == null)
{
GooglePlayGames.OurUtils.Logger.d(
"Creating platform-specific Play Games client.");
mClient = PlayGamesClientFactory.GetPlatformPlayGamesClient(mConfiguration);
}
// authenticate!
mClient.Authenticate(callback, silent);
}
I have had to fix a number of little things here and there and obviously if i add GooglePlayGames to PlayGamesClientFactory like so GooglePlayGames.PlayGamesClientFactory.GetPlatformPlayGamesClient(mConfiguration); this will likely solve this compile issue but why is this working on UCB Android and not on my UCB iOS builds.