=== Updated: Feb, 26 2009 ===
Release Candidate 2 is up!
Some changes since RC1:
- Added a new level.
- Made mouse cursor smaller and less obtrusive.
- The Orb now automatically follows the cursor (No need to “drag” it everywhere).
- Re-did “How to Play” screen.
- Jazzed up the title screen/Main Menu logo.
The link below has been updated to download RC2. So, if you’ve got the time take a look and let me know what you think! All comments are greatly appreciated
Well, with the uDevGames08 deadline drawing near and my entry being in a nearly completed state, I figured I’d show it off to my Unity forum brethren
Here is a link to the most recent build:
Maneuv’It! Release Candidate 2 (Intel 8.5MB)
A link to a gameplay video:
Maneuv’It! GamePlay (16.8MB 00:34s)
And some (slightly outdated) screen shots:
As you see, this is a completely 2D game. It also make full use of the Unity physics engine for movement and collision detection/handling.
So, … have a look (or a play)! Any and all comments/feedback are welcome!