UDIM Textures in Shader Graph

Hello! I have a question about udim in ShaderGraph, I have a material consisting of 6 textures. Three horizontally and two up.
I can’t figure out what the nodes should look like for this type of texture. Please help.
7957014--1019577--995712-6a5c91ad2ba79eb273557e1b1924acb0.jpg

Up… Still neen help.