Hello! I have a question about udim in ShaderGraph, I have a material consisting of 6 textures. Three horizontally and two up.
I can’t figure out what the nodes should look like for this type of texture. Please help.
Up… Still neen help.
Hello! I have a question about udim in ShaderGraph, I have a material consisting of 6 textures. Three horizontally and two up.
I can’t figure out what the nodes should look like for this type of texture. Please help.
Up… Still neen help.