Hi guys,
We decided to bring one of our models from Unreal 4 Marketplace to Unity3d
Does anyone know how to apply roughness? The body suit is too shiny in Unity due to the lack of Roughness material being unavailable.
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Here is a video running on Unreal 4 Engine
Wow this looks amazing, loving the video
Copy/paste from another thread -
Best info I’ve found is herehttps://www.allegorithmic.com/pbr-guide Roughness is detailed in volume 2, page 10. In Unity roughness is defined in the alpha of the metalness map. Please correct if I’m mistaken.
Unity is using smoothness (1-roughness),so just invert your roughness and it should be good.
@theANMATOR2b is right.