uFootprint is an easy to use but feature-rich framework for Unity where you can simply add your own footprints and edit them for each different texture you’re using on a terrain!
Are you using 82 different textures for your terrain? Go ahead and import this asset and let the asset detect which terrain texture you’re walking on currently. Want to use different footprints on every single texture? Go ahead and change it via the very easy-to-use user interface with the incredible editor extension.
Main Features:
• Free and commented Source Code included with SDK
• Works in Unity Personal Edition & Professional
• Dynamic right and left foot calculation and saving
• Second setup on how long time it’ll take to spawn the footprint
• Create one single foot object, attach it to the player object and you’re ready to go
• Footprint textures come with PDS files as well - feel free to edit them to suit your game
• Incredibly simple user interface with the greatly coded editor extension - short and simple
• Tired of moving scripts around? This time - you just add one single script!
• Real time detection of terrain texture player is walking on
Terms of Usage:
UFP by Sykoo is free and open source with commented code. You’re free to edit it on your own and redistribute. The only thing I ask for is you to include my name as owner and original developer where you share! Please do not share/redistribute the asset commercially.
Thank you for checking this thread If there are any bugs you spot please don’t hesitate to let me know!
Download: The asset has been submitted to the Asset Store (which I really didn’t feel to submit to), but whatever.
Added the UFP to the terrain. Put my character body in the player, and FOOT prefab at the feets. Added terrain detector and made a new layer with the terrain texture and added the left and right footprint prefab.