UFPS and Photon Integration issues

Yo I’m fairly new to unity but not scripting.

I got my PUN setup and all is working fine. When I load my first client into the game all is working 100%, now
the second client joins the game and the hero character I used that came with UFPS just falls on the ground (looks like a ragdoll mode) for both players. So player 1 sees player 2 as a ragdoll and player 2 sees player 1 as a ragdoll. I use the NetworkCharacter.cs script on my Hero3DWeapon.prefab character. Then I place the Transform component into the NetworkCharacter.cs

Any suggestions or even a link to a tutorial will help.
Thanks

I would recommend to apply/wait for the brand new Ultimate FPS Photon Multiplayer Starter Kit:
http://www.visionpunk.com/content/assets/ufpsmp/landing.html

(The # of people will be restricted in the first batches though.)

Thanks,

I will probably just wait for the production release. :slight_smile: I don’t really have time right now for beta testing.

Problem is how ufps camera is hierarchy dependent it causes issues… Either wait for new release, try detaching ufps camera in script (will take long time since lot things are dependent to it… or wait for release…