I’m experimenting with converting my UFPS game from the regular Core RP to the Lightweight Render Pipeline (LWRP). This seems to work very well so far except the Weapon Camera doesn’t merge with the main FPS Camera. If I turn the Weapon Camera’s Camera component off, then it looks fine but obviously the weapon isn’t there.
Any ideas? I’ve poked every toggle on these cameras I could find but nothing seems to help. I really hope the LWRP can pull off having a weapon camera with UFPS or I might not be able to use the pipeline.
Got it to work-- a fairly straightforward, easy, and simple change.
However the only problem is now the gun goes through walls. Before, UFPS would push the gun back if pressed up against colliders and apparently it’s not doing this now or whatever trick was present isn’t functioning in this new alternative LWRP weapon setup view.
hey man, can you show me how did you change the setting since i been watching that video above for hour and still going nowhere (maybe its just me), the game still renders a blue background.
And for the gun clipping maybe check this video to see if it help https://www.youtube.com/watch?v=cHQv9j8Rit4
Super busy at the moment but if I get a minute I’ll try to run through it. Really, there’s not much more I would say other than what’s in the video, as I just followed it step by step. Thanks for the other video though!
So I’ve implemented the WeaponCam Render to Texture to Post-Processing Stack solution to prevent Weapons from going through Walls. However I’m stuck at how to Post-Process the WeaponCam. For those of you following this path and running into the same issue, I’ve created a new thread to solve for Post-Processing here: LWRP/HDRP FPS Weapon Camera Fix: How to Post-Process?