First time building for iOS, I’ve been developing the app for android, I make dozens of builds daily and test them without issue on android, I converted the project to IOS and it’s just turning into a nightmare.
I finally got the app to load, at first it was looping through 2 scenes ping ponging back and forth, when I hit the quit button to exit the app it finally started working lol
Now it loads fine but when it starts to instantiate a model, it plays the particle effect for the model’s entrance but then it crashes when the model actually appears…
No clue other than this image of what xcode popped up:
I tried using a different model and came to the same problem, it starts the intro particle effect but when the model actually is toggled on (not even instantiating it, just enabling/disabling it’s renderer…) the app freezes and just hangs mid particle effect…
I’m trying to read through the output log in xcode and before it crashed it states:
So maybe it’s running out of memory??? It’s an ipad2 I’m testing on, are they complete shit nowadays? The models are around 10k polygons, work great on older android devices…
How do you even know where to start troubleshooting on ios???