I have a very simple window in which the directions for two buttons to each other are manually filled in.
Even though there are a lot of other canvases and elements on the scene, I expect navigation between these two buttons to work flawlessly.
But for some reason, at random moments, the transition to a particular button may not happen, remaining on the previous element, and you have to try pressing the button again.
I checked the exposed connections again, and looked at what the EventSystem
shows in the currently selected instance, and it really seems like navigation is being arbitrarily ignored.
Could this really happen when navigation mode is set to Explicit
? I’m using unmodified DefaultInputActions
, so the problem is most likely not in the input. I checked navigation on both keyboard and gamepad, the behavior does not change.