UGUI.Rendering.EmitWorldScreenspaceCameraGeometry take me 20ms

Hello,

I am facing a serious performance issue. UGUI.Rendering.EmitWorldScreenspaceCameraGeometry take me 20ms at some frames. The profiler shows it is waiting for their threads.

This issue only happens on phones. From the profiler, some threads are preparing batches. Does it means I have to many batches in this frame? I have no idea.:frowning:

Hey - did you ever figure out a fix for this as I’m having the exact same issue? Would appreciate any pointers you might have!