uGUI Custom Graphic that draws an oval sector
Features
- 1 script
- no custom shaders
- correct input handling
- SpriteBorder support
- 9-slice support
- SpriteAtlas support
- pixelPerUnitMultiplier support
- Anchors for other transforms, including resizing to squeeze content into a sector
- Sprite UV-by radius and tile by RectTransform
- free pivot, or generated in the center of the sector
- gradients
- nested sectors can stick to parent
- offset by angle
- pixel offset
- performance-wise
Known Issues
- Tiled UV not support SpriteAtlas
Usage Example

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