I was curious if anyone had thoughts or suggestions on the most efficient way to implement the following:
- A button with a gradient as a background.
- A uGUI image that matches the exact size of the screen.
I’ve implemented something similar to this prior to uGUI’s beta release:
http://wiki.unity3d.com/index.php?title=CameraGradientBackground
I’m aware you could have a gradient image and stretch it for either of the above scenarios, but I don’t believe that is a good approach at all. Also, the strategy as mentioned in the link above seems to be a good solution, but I was curious if there is a more efficient way and/or a more specific way when dealing with uGUI.
Thanks in advance for any suggestions or thoughts.