uGUI UI Button onclick static methods

Is it possible for uGUI buttons to access onclick methods that are static? It seems like only instances do not show up as “missing”

Currently no. You have to use an instance method as a wrapper to call the static method.

I found a work around to this that kind of simulates static methods:

Add your script onto a gameobject and make it a prefab. Now you can select the prefab in your button onclick and it will work just fine but you still need to use non static methods.

I really don’t understand though why, even today, those static functions are not supported. Would seem like a no-brainer to me.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

public class BtnForStatic : MonoBehaviour {

    private Button btn;

	// Use this for initialization
	void Start () {
        btn = GetComponent<Button>();
	}

    public void AddBtnListener(UnityAction call)
    {
        btn.onClick.AddListener(call);
    }
}