Hi there,
I looked around the forum and I couldn’t find an answer to my question. When I have two overlapped buttons (in my case, one as a child of a canvas in world space and another in screen space-overlay) and I try to click on the one in screen space, it seems that the click goes through and triggers the one in world space.
It doesn’t matter if I put the screen space canvas before or after the world space canvas in the hierarchy, always the one in the back is triggered. Adding a Canvas Group component to block raycasts also doesn’t solve the problem.
I would like to know if there’s another way to fix this other than disabling all the world space buttons when a screen space button shows up.
Thanks!