UI Animation

Hi there again,

I have another question, this time about animation of the UI. I’ve read about it, foumd that you can do it with the animation timeline, but some people have said that it has performance cost… Not sure how much it is, but I still wanted to ask if this is the most viable option (note: my game will be highly ui dependant - quiz game, and I would like to animate it to make a better UX).

Also, if I continue using timeline, is there a way to disable objects when I for example change from a main menu screen, animate them out of view and bring in another screen… I would guess that brings down some performance if there’s just a bunch of UI elements floating around not being used.

Would love to hear how you guys would approach this kind of a game.

Don’t worry about performance so much. Get your game running in whatever way seems simplest and clearest to you. Unity’s built-in animation tools are a decent way to do it.

(Disabled objects have almost zero impact on performance, by the way.)