UI Assets with Glow Look Different when Imported into Unity

Hi All!

I was hoping that maybe someone could help me. I am creating UI assets for my game in Figma and when importing assets that have a glow/shadow effect into Unity they look very different to in Figma. Can anyone help me understand why, and how I can fix this?

I have attached a screenshot from Figma showing what they’re meant to look like, what they look like in Unity, and the assets import settings. From this you can see that in Unity the shadow/glow is much more evident for some reason.

Thanks in advanced!



damn figma sounds like some ligma joke

anyway, you should first export to png

then in unity it will look like the png