UI Batch Breaking 'Different Rect Clipping'?

I have UI in a scroll view that is breaking batch because of ‘different rect clipping’. I can’t even find a trace of this on the internet.

Can anyone explain?..

I am having the same problem

I still technically have the same problem, but I’ve found out that batch breaking is not as important as the number of batches in your scene.

Eventually, I ignored the fact that I had batches breaking and only focused on reducing the number of batches. After a LOT of testing, everything is running smoothly. :slight_smile:

For anyone else that has similar problems, this website explains almost everything:

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I had the same problem.

For my case, it was the “maskable” option in image component.

All images which has “maskable” ON will go into 1 batch, while all images which has “maskable” OFF will go into another batch.

provided that all the images are not overlapping and in the same atlas.