I have UI in a scroll view that is breaking batch because of ‘different rect clipping’. I can’t even find a trace of this on the internet.
Can anyone explain?..
I have UI in a scroll view that is breaking batch because of ‘different rect clipping’. I can’t even find a trace of this on the internet.
Can anyone explain?..
I am having the same problem
I still technically have the same problem, but I’ve found out that batch breaking is not as important as the number of batches in your scene.
Eventually, I ignored the fact that I had batches breaking and only focused on reducing the number of batches. After a LOT of testing, everything is running smoothly.
For anyone else that has similar problems, this website explains almost everything:
I had the same problem.
For my case, it was the “maskable” option in image component.
All images which has “maskable” ON will go into 1 batch, while all images which has “maskable” OFF will go into another batch.
provided that all the images are not overlapping and in the same atlas.