I would like to know what the best method is in order to place Scene UI elements over the top of scene objects.
For example, I have a building that has a health script attached to it. When ‘_onFocus’ is true on this building, I would like to show a UI Health Bar that sits above the building, as if it appears in the scene.
Originally, I would just place a 3D plane/quad within the actual scene, and have that dynamically scale with the health percentage.
But I would like to take advantage to Unity’s builtin UI system. I have the Canvas with ‘World Space’ render mode, but how would I place a 2D UI element in Rect position with relation to my building in 3D space? Or am I going about this wrong way?