I am having an issue where sprite assets in my UI Builder are not rendering at the same scale as each other, but are rendering in the game view properly.
UI Builder:
I have looked over other similar posts but I haven’t found the answer there.
I am using the runtime theme and I am matching game view for the canvas.
Currently the button size is set to 17px x 17px as that is the native size of the sprite itself. The border source sprite itself is 128x128 and sliced in the editor, but the button is directly from this image and neither were scaled - so the upper right corner on the frame is also 17x17 in the slice.
So I am confused why the button would render so small in the UI Builder but correctly in the game-view. Both are set in the sprite to be 32px per unit and are using the same panel settings.