I found a strange behaviour concerning UI Button color tint transition.
From what I understand, if I use a white color for my UI Image, the transition colors configured in the button should be exactly the same but this is not the case, they are over brighten especially if I try to have a dark color for the button.
Any idea if there’s a way to correct this behaviour, is it a bug ?
Thank you for your anwer @karl_jones , we are using WebGL build and the issue is still happening.
But, while I am writing those lines, I just figured out the issue. In Standalone Build Settings, Linear Color Space was active and the issue was happening with the same color setup with a single button in the Canvas. When switching to WebGL it didn’t switched to Gamma, but it should right, and this color issue was still there ? Linear Lighting is not handled in WebGL right ?
To fix this in WebGL, I had to switch to in Standalone the Color Space to Gamma and then switch back to WebGL like in the bug you described.
But I think this leads to another bug or maybe I am wrong.