Hi everyone, I’m finishing a game to present along with my final college work but I’m having problems with the buttons in the build. I’ve already checked several similar questions (here and in other forums) but none worked for me.
I can navigate with the control arrows or the mouse, the only problem is the click.
I have no idea what the problem is, so I leave here the script that I’m using to load scene and quit and and screenshots of the button and eventsystem settings. But if anything is needed I can post here (:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoadManager : MonoBehaviour {
public void ChangeToScene (string sceneName) {
Log.WriteLog ("Scene " + sceneName + " loaded");
SceneManager.LoadScene (sceneName, LoadSceneMode.Single);
}
public void Quit () {
Log.WriteLog ("Game closed");
Application.Quit ();
}
}
Button
Eventsystem

I’m using the 2017.1.1 release
Thank you very much!
I was able to solve the problem using another script to load the scene, but then I realized that a lot of inputs and actions in my game weren’t working. After a lot of research I discovered that I did something very dumb: I used a reserved word (Log) to name one of my scripts and I was calling a function from that script in a lot of scripts. No error appeared on the console, so I didn’t notice. After a lot of debugging everything is working (:
hi dear ,
i have the same problem in my game can you help to solve it