I downloaded the Unity-Cardboard-SDK-Demo from here and it’s working fine. In the demo is also a switch to a non-VR-version (single camera) integrated, where I’m trying to add some UI-Buttons to it. They’re getting shown and all, but I can’t interact with them.
I added a canvas, which looks like that and got two Panels with several Buttons:
My problem is, that I neither can press nor even highlight them by hovering on it. It always triggers the “normal” touch-event, which is handled like the magnet-button. Spent so much time to find a line in the demo-code where the touch-input is getting handled, but found nothing.
The scene looks like that: